ABOUT


I'm a digital 3D artist with a lifetime experience in fabrication, sculpture, painting, and building, and over 10 years of experience in modeling, rendering, and design. I worked for over a decade as a model maker for architecture and stop motion, and building sets for live action. As a 3D artist, I’ve worked on a wide range of projects, including 3D printing, film animations, XR experiences, spatial and product visualizations, and visual development and asset creation for a virtual try-on start-up. I’ve worked with just about every medium and tool as a fabricator, and my 3D experience includes Blender, Adobe Substance, Adobe Suite, Rhino, AutoCAD, and ZBrush, with additional knowledge of Maya, Unreal Engine, Marvelous Designer, and Nuke. I'm constantly exploring new technologies and photogrammetry to strengthen my workflow efficiency, and I can pick up new processes and software quickly when the work calls for it.

My varied experience has made me an adaptable artist and collaborator. Having run my own business, I'm organized, communicative, and self-motivated. I'm equally comfortable working independently or as part of a team, and have experience assembling and directing collaborators, managing production logistics, developing pitches, and maintaining strong client relationships. I've worked across large-scale productions and know how to navigate complex team dynamics with ease, and I am a great employee. I genuinely value the perspectives of those I work with and treat feedback as a tool for growth, both in my personal projects and as a professional.

If you're looking for a versatile fabricator and/or 3D artist, I'd love to connect and explore what we might build together. Thanks for taking the time to look through my work.

Say hello!